Sword form Mechanics

Sword Form Mechanics

Learning a Sword Form

The DC to learn a swordform is 15 + the forms level. The player rolls a d20, adding his base attack bonus to determine if he can learn a form at this time – if the check fails, the character must spend at least ten days training with the sword (four hours minimum per day) before attempting another swordform check. For every two points that you succeed the swordform check by, you may subtract one day from the amount of time needed to spend training to learn that form. The number of days needed to learn a swordform is equal to the forms DC.

In order to learn a new swordform, you must be taught by a person who knows this swordform. One quarter (rounded up) of the time that you spend learning the form must be spent under their direct tutelage. To count a day as having been spent learning a form, you must devote at least four hours to training specifically with this form. These days cannot be used for other purposes, such as to level up your character. The highest level of swordform that a character can learn is equal to their wisdom bonus.

In Combat

Depending on the swordform, forms can be either a full round action or a movement equivalent action. Unless stated otherwise, you can consider a form to be a movement equivalent action. In some cases doing the form will count with your attack of the round, so that you may make a second attack or move action, but in most you cannot perform a swordform and move in the same turn. You may only perform one sword form per turn.

There are certain feats that can never be used in the same turn as you would a sword form. Feats like Combat Expertise, Power Attack, Combat Focus, Deft Lunge and all feats that change your attack, defense or damage bonuses are considered combat techniques comparable to sword forms and cannot be performed in the same turn as a sword form. You cannot fight full defensive while using a sword form and you cannot take a full round action to retreat while using a sword form. In some cases, such as sword forms that involve complex movement in a singular space, you cannot take a free five-foot step while performing that form. All negatives inflicted by performing a specific form count from the when you state that you will perform the form until the beginning of your next turn.

Battle Sense and Mask Form

A character that is training in sword forms has the option of taking knowledge (swordforms) as a class skill. This gives them the ability to both perceive that forms that their opponent is assuming and hide their own swordforms so that they attack their opponent unawares. The number of times that you can do this per day is equal to your wisdom modifier.

To use Battle Sense, you make a knowledge (swordform) check at the beginning of your turn. This check is a free action. The default difficulty is DC 10 + the form’s level and is two higher if the form is not one that you have learned. If your opponent is using Mask Form, you are rolling against their Bluff check rather than the DC of the form itself. Once you know what your opponent is intending, you have the option (if you know the swordform) of assuming an opposing form that will nullify the effects of this form. This expends a sword form slot one higher than the form itself. If you cannot use a sword form one slot higher, you cannot nullify the attack. When an attack is nullified, none of its benefits are applicable. In addition the defender receives a +2 battle sense bonus to defense against that attacker for that round, as he is aware of what the attack is going to do.

To mask the form that you are about to perform, you make a bluff check as opposed to your attackers Battle Sense check. If you succeed in masking your form, you receive a +2 bonus to hit for that one attack. Battle Sense checks that are made opposed to your opponents Mask Form never count towards your total for the day.

Forms Per Day

Your Constitution modifier determines the number of forms that can be performed per day. The left hand column is the character’s constitution; the top row represents the level of swordsmanship that the character has achieved.

Sword form Mechanics

Dragon Isle Elminx Elminx